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WELCOME TO THE 69ERS!! HOPEFULLY THIS WILL HELP THOSE WHO MAY HAVE QUESTIONS ON TOURNEY GAME RULE, DIFFERENT TOURNEY TYPES. WELCOME TO OUR FAMILY!!!


Rules to Our Tourneys

HOPEFULLY THIS WILL HELP THOSE WHO MAY HAVE QUESTIONS ON DIFFERENT TOURNAMENT GAMES. PLEASE ALSO FEEL FREE TO ASK ANY STAFF MEMBER FOR FURTHER ASSISTANCE. WELCOME TO OUR FAMILY!!!

Bowling RulesBowling 2 vs 2Even/OddPerfectMatchSwiss Gamblers
One-NutterBookend FlipFestSPIN DaysLottso Lottso Express Dice City RollersPool

Basic Tournament Rules


  • PAIRS WILL BE ANNOUNCED BEFORE THE START OF EACH GAME

  • IF YOU ARE BOOTED, LEAVE THE ROOM, FOR ANY REASON INCLUDING A POGO GLITCH, YOU WILL BE GIVEN AN AVERAGE SCORE OF 150.

  • YOU MAY BE GIVEN THE OPTION OF ADDING 15 POINTS PER FRAME IF YOU MISS A FRAME OR MORE.

  • IN CASE OF BOOT OR FREEZE IN FINALS, YOU MAY BE GIVEN THE OPTION OF REBOWL AND YOUR OPPONENT WILL HAVE OPTION OF REBOWL OR KEEP CURRENT SCORE


  • YOUR MATCH WILL BE REPORTED AS WINNER/OPPONENT. THE PERSON WITH THE HIGHEST SCORE WILL ADVANCE TO THE NEXT ROUND.


  • ALL 69ERS LADDER RULES ARE IN EFFECT

  • PLEASE CHECK RULES FOR SPECIFIC GAMES, AS THEY MAY VARY, TD HAS RIGHTS TO ADJUST RULES FOR SPECIAL OCCASSIONS!

  • ALL PLAYERS ARE EXPECTED TO ABIDE BY THE DECISIONS OF THE TOURNAMENT DIRECTOR.





BOWLING RULES


      1 VS 1
    • ALL PLAYERS WILL BEGIN BOWLING AT THE BEGINNING OF FRAME ONE (1) WHEN DIRECTED BY THE TD.
      PAIRS WILL BE ANNOUNCED AS SOON AS POSSIBLE
    • YOU WILL BOWL ALL TEN(10) FRAMES, THE BEST SCORE WINS. THERE WILL BE NO REFRESHING, JUST KEEP BOWLING.

    • EVERYONE WILL REPORT IN CHAT WINNER//OPPONENT
    • IN THE EVENT OF A TIE, ONLY THOSE PLAYERS WITH TIED SCORES WILL COUNT THE NEXT TEN(10) FRAMES, BUT ALL CAN PLAY
    • IF YOU LEAVE FOR ANY REASON, INCLUDING GETTING BOOTED OR A POGO GLITCH, YOU WILL BE GIVEN A SCORE OF 150, UNLESS YOU ARE PLAYING FOR 1ST PLACE IN FINALS, THEN YOU WILL BE GIVEN ONE(1) RE-BOWL


    • BOWLING 2 VS 2

    • ALL PLAYERS WILL BEGIN BOWLING AT THE BEGINNING OF FRAME ONE(1)WHEN ADVISED BY THE HOST
    • PARTNERS AND PAIRS WILL BE ANNOUNCED AS SOON AS POSSIBLE
    • YOU WILL BE PAIRED WITH ONE(1) PERSON CHOSEN RANDOMLY BY CASES
    • THERE WILL BE A PRACTICE GAME BETWEEN EACH ROUND
    • YOU AND YOUR PARTNER WILL BOWL ALL TEN(10) FRAMES, AND REPORT YOUR SCORE TO THE HOST. ONLY REPORT THE SCORE WHEN THE TD CALLS YOUR NAME
    • IF YOU ARE BOOTED, LEAVE THE ROOM FOR ANY REASON, INCLUDING A POGO GLITCH, YOU WILL BE GIVEN AN AVERAGE SCORE OF 150

    • YOU MAY BE GIVEN THE OPTION OF ADDING 15 POINTS PER FRAME IF YOU MISS A FRAME OR MORE.
    • IN THE EVENT OF A TIE, ONLY THOSE PLAYERS WITH TIED SCORES WILL COUNT THE NEXT TEN(10) FRAMES, BUT ALL CAN PLAY

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      RULES FOR EVEN/ODD TOURNAMENTS

      1. Strikes are allowed in EVEN numbered frames ONLY
      2. Strikes are allowed in ODD numbered Frames ONLY
      3. 10th frames are regular bowling------bowl strikes in the 10th, 11th and 12th
      4. If you accidentally strike in the wrong frame, you must "SKIP" the next frame
      5. Game 1: Strikes are allowed in EVEN numbered frames ONLY
      6. Game 2: Strikes are allowed in ODD numbered Frames ONLY
      7. 10th frames are regular bowling------bowl strikes in the 10th, 11th and 12th
      8. If you accidentally strike in the wrong frame, you must "SKIP" the next frame

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      PERFECT MATCH

      1. THIS GAME WILL BE PLAYED AS FOLLOWS:
      2. SWISS TOURNEY, TWO GAMES PER ROUND
      3. IN CASE OF BOOT BY POGO OR FREEZING, YOU WILL BE GIVEN THE CHANCE TO
      4. REBOWL NEXT GAME, REBOWLS PER GAME WILL BE 3, AFTER THAT, PLAYER IS DISQUALIFIED;
      5. AT THE END OF EACH ROUND PLAYERS POST THEIR SCORES
      6. PLAYERS MAY NOT SKIP A FRAME TO ADJUST THEIR SCORE.
      7. HOST WILL SUBTRACT GM 1 FROM GM2
      8. THE PLAYER WITH THE SCORE CLOSEST TO ZERO WINS THE MATCH
      9. IN THE EVENT OF A TIE!:THE PLAYER WITH THE HIGHEST SCORE FROM ADDING BOTH GAMES WINS THE MATCH


      SWISS TOURNEY

      1. THIS IS 1 VS 1. WITH 2 GMS. PER ROUND
      2. EVERYONE WILL PLAY IN ALL ROUNDS ,UNLESS YOU GET A BYE.!!!! PLEASE DO NOT LEAVE!
      3. REPORT WHEN YOU ARE ASKED. GM 1 + GM 2 =TOTAL, OR ON SPIN DAY'S ENDING TOKEN COUNT - STARTING TOKEN COUNT = TOTAL
      4. HIGHEST SCORE WILL WIN THAT MATCH
      5. LET'S HAVE A GOOD TIME, AND WINNERS WILL GET BUX

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      THE GAMBLERS TOUR

      1. THIS IS 1.VS 1
      2. WE PLAY GAME1 AS NORMAL 'NO SPIN'
      3. AT THE END OF GAME1 YOU HAVE THE OPTION TO KEEP YOUR SCORE OR GAMBLE IT!!
      4. IF YOU DECIDE TO KEEP GAME1 SCORE PLEASE BOWL GAME2 AS NORMAL 'NO SPIN'!!
      5. IF YOU DECIDE TO GAMBLE YOU LOSE SCORE FROM GAME1 AND BOWL GAME2 AS SPIN GAME:GAME2 SCORE+SPIN+ANY OTHER BONUSES
      6. PLEASE POST AFTER GAME1 AS SCORE+KEEP OR TOKEN COUNT+GAMBLE

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      ONE NUTTER TOURNEY

      1. PLEASE THROW ONLY ONE BALL PER FRAME
      2. IF U MAKE A MISTAKE AND BOWL THE SECOND BALL....=-o PLEASE REFRAIN FROM BOWLING THE NEXT FRAME!!
      3. 3 SPARES AND YOU ARE OUT!!
      4. ONE BALL MEANS IT IS EITHER A STRIKE OR AN OPEN... 2 GMS. PER ROUND

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      SWISS BOOK-END TOURNEY

      1. SWISS MEAN YOU PLAY ALL ROUNDS UNLESS YOU HAVE A BYE...WIN OR LOSE BOOK-END TOURNEY MEANS
      2. YOU ARE ONLY ALLOWED TO BOWL A STRIKE IN THE 1st AND 10th FRAMES BOWL OUT 10TH FRAME COMPLETE
      3. IF YOU BOWL A STRIKE IN FRAMES 2-9 YOU MUST SKIP THE NEXT FRAME
        IF YOU FAIL TO SKIP A FRAME AFTER STRIKE IN FRAMES 2-9 IT IS A FOUL 3 FOULS PER GAME YOU WILL BE DISQUALIFIED
      4. SPARES ARE ALLOWED IN ANY FRAME
      5. PLEASE REPORT SCORES AS GAME1 + GAME2 = TOTAL SPINS AND BONUSES DO NOT COUNT IN THIS TOURNEY



      FLIP OUT FEST

      1. THIS GAME WILL BE PLAYED AS FOLLOWS:
      2. SWISS TOURNEY, ONE GAME PER ROUND
      3. IN CASE OF BOOT BY POGO OR FREEZING, YOU WILL BE GIVEN THE CHANCE TO
      4. REBOWL NEXT GAME, REBOWLS PER GAME WILL BE 3, AFTER THAT, PLAYER IS DISQUALIFIED;
      5. TO MAKE MATCHES FAIR, KNOCKING DOWN LESS THAN 5 PINS IN A FRAME WILL BE CONSIDERED MISSING A FRAME
      6. PLAYERS MAY NOT SKIP A FRAME TO /e ADJUST THEIR SCORE.
      7. AT END OF GAME POST YOUR FINAL SCORE AS {209 - 902 EXAMPLE} WHEN HOST CALLS YOUR NAME.


      8. IF YOU ARE BOOTED, LEAVE THE ROOM FOR ANY REASON, INCLUDING A POGO GLITCH, YOU WILL BE GIVEN AN AVERAGE SCORE OF 150


      9. YOU MAY BE GIVEN THE OPTION OF ADDING 15 POINTS PER FRAME IF YOU MISS A FRAME OR MORE


      10. YOU MAY BE GIVEN THE OPTION TO REBOWL, YOUR OPPONENETS WILL BE GIVEN TO OPTION TO KEEP THEIR CURRENT SCORE OR REBOWL, HOWEVER, THIS IS ONLY IF THE PLAYER HAS BEEN BOOTED
      11. A SECOND BOOT AND YOU WILL BE GIVEN THE LOSS.


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      SPIN DAY

      1. THIS GAME IS PLAYED WITH TWO GAMES PER ROUND
      2. WE USE TOKEN COUNTS, SO THAT ALL EXTRAS, INCLUDING SPINS AND BONUSES COUNT!!!!
      3. AT START OF GAME 1, POST LAST 6 DIGITS FOR STARTING TOKEN COUNT
      4. AT END OF GAME 2, POST LAST 6 DIGITS OF TOKEN COUNTS AGAIN
      5. SUBTRACT YOUR BEGINING TOKEN COUNT FROM ENDING AND POST SCORE
      6. POST AS EXAMPLE ( 555,600 - 555,200 = 400 )
      7. ALSO FOUND IT BEST TO KEEP TRACK OF OPPONENTS SCORE IN CASE OF MATHMATICAL MISTAKES


      8. TD WILL ALSO KEEP TRACK OF TOKEN COUNTS, INCASE OF ANY CONFLICTS.


      9. HOWEVER, PLEASE HELP OUT BY KEEPING TRACK OF YOUR OWN SCORES


      10. THIS WILL HELP MAKE TOUR EASIER AND RUN SMOOTHLY


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      LOTTSO

      1. THIS GAME WILL BE PLAYED AS FOLLOWS:
      2. SWISS TOURNEY, ONE GAME PER ROUND
      3. IN CASE OF BOOT BY POGO OR FREEZING, YOU WILL BE GIVEN THE CHANCE TO
      4. REBOWL NEXT GAME, REBOWLS PER GAME WILL BE 3, AFTER THAT, PLAYER IS DISQUALIFIED;
      5. TO MAKE MATCHES FAIR, KNOCKING DOWN LESS THAN 5 PINS IN A FRAME WILL BE CONSIDERED MISSING A FRAME
      6. PLAYERS MAY NOT SKIP A FRAME TO /e ADJUST THEIR SCORE.
      7. AT END OF GAME POST YOUR FINAL SCORE AS {209 - 902 EXAMPLE} WHEN HOST CALLS YOUR NAME.


      8. IF YOU ARE BOOTED, LEAVE THE ROOM FOR ANY REASON, INCLUDING A POGO GLITCH, YOU WILL BE GIVEN AN AVERAGE SCORE OF 150


      9. YOU MAY BE GIVEN THE OPTION OF ADDING 15 POINTS PER FRAME IF YOU MISS A FRAME OR MORE


      10. YOU MAY BE GIVEN THE OPTION TO REBOWL, YOUR OPPONENETS WILL BE GIVEN TO OPTION TO KEEP THEIR CURRENT SCORE OR REBOWL, HOWEVER, THIS IS ONLY IF THE PLAYER HAS BEEN BOOTED
      11. A SECOND BOOT AND YOU WILL BE GIVEN THE LOSS.




      LOTTSO EXPRESS

      1. THIS WILL BE A SWISS TOURNEY
      2. AT THE START OF THE TOURNEY, HOST WILL CALL PAIRS ONE AT A TIME
      3. ONCE THE HOST HAS RECORDED THEM--THEY WILL SAY GO
      4. EACH ROUND WILL LAST 10 MINUTES
      5. WHEN HOST TELLS YOU TO STOP, CLICK NEW GAME
      6. POST LAST 6 DIGITS TOKENS, YOU HAVE 30 SECONDS TO POST TOKENS


      7. IF YOU FAIL TO POST TOKENS, IT IS AN AUTO LOSS


      8. IF YOU GET BOOTED FROM ROOM, YOU NEED TO GET BACK IN


      9. AND TRY TO GET POINTS FOR THAT ROUND, OTHERWISE IT IS A LOSS
      10. /e THERE WILL NOT BE ANY REDOS, DO NOT PLAY IN BETWEEN ROUNDS
      11. IF YOU ARE CAUGHT PLAYING IN BETWEEN ROUNDS IT WILL BE AUTO DQ


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      DICE CITY ROLLERS

      1. THIS GAME WILL BE PLAYED AS FOLLOWS:
      2. FOR THIS TOURNEY YOU WILL PLAY A FOUR (4) QUARTERS GAME PER MATCH
      3. THE PERSON WITH THE HIGHEST SCORE ON THE BOARD WINS THE MATCH
      4. IF YOU GET BOOTED, PLEASE COME BACK AND RESUME THE GAME
      5. YOU WILL REPORT AS FOLLOWS : WINNER // OPPONENTS NAME
      6. WE WILL BEGIN PLAY AT THE BEGINNING OF QUARTER ONE (1) OF THE GAME




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      Pool

      1. THIS GAME WILL BE PLAYED AS FOLLOWS:
      2. SWISS TOURNEY, ONE GAME PER ROUND
      3. AS HOST CALLS PAIRINGS, FIRST NAME CALLED WILL SET TABLE I ASSIGN.
      4. PLEASE DO NOT START UNTIL HOST HAS GIVEN THE GTG FROM THE LOBBY
      5. PLEASE DO NOT ASK IF YOUR TABLE IS GOOD TO GO, AS HOST IS CHECKING TABLES AS FAST AS SHE/HE CAN
      6. WINNER AND OPPONENT WILL COME TO LOBBY AND REPORT AS FOLLOWS: WINNER //OPPONENT


      7. IF THERE IS A PROBLEM AT YOUR TABLE, PLEASE REMAIN THERE AND CALL FOR ME IN THE LOBBY AND WE WILL RESOLVE THE ISSUE AT YOUR TABLE.


      8. TABLES ARE TO BE SET AS FOLLOWS


      • CHECK BONUS POCKET
      • CHECK BONUS BALLS
      • TIMER 60 SECS
      • ALTERNATING BREAK
      • ALLOW WATCHERS
      • UNRATED
      • PRIVATE WITH USUAL PW
      • F YOU ARE BOOTED OR LEAVE DUE A POGO GLITCH OR ANY OTHER REASON YOU WILL HAVE FIVE (5) MINUTES TO RETURN OR YOU WILL BE DISQUALIFIED


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    Page Edited By Elara, Suzanne and Lucky
    Copyright: Elarasdesigns 2008