CACTUS/GAMES
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Genre: Mixed - Rating: On Fire |
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If you're looking to get into the games on the site, here's a good place to start. This 45 meg collection offers the very best of the games currently available on the site. With no less than 17 games of genres ranging from shoot em ups and platformers to adventure games and first person shooters. Contains: |
Created: Feb 15 2008 - Development time: 1 days - Music by V/A |
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Genre: Shoot 'em up - Rating: Warm |
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This game is not your typical shoot 'em up. There's really no room for bullet dodging here, just blow everything up before it hits you. The game has some very nice explosions. The game features some slightly obscene imagery, so if you're a bit easily offended, don't play the game. Nothing too bad, just maybe not suitable for kids. |
Created: Apr 15 2008 - Development time: 2 weeks - Music by goto8o/HT |
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Genre: Shoot 'em up - Rating: Lukewarm |
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A decent little shoot em up. A retrofied version of Protoganda: Strings basically. |
Created: Feb 1 2008 - Development time: 4 hrs - Music by goto8o/HT |
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Genre: Platformer - Rating: Hot |
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A fun little ninja game. Use your skills to maneuver a grand fortress to get back at your accountant for robbing you of your pride and money. See the readme for controls and more details. |
Created: Jan 29 2008 - Development time: 2 days - Music by goto8o/HT |
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Genre: Arcade - Rating: Warm |
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This is a game that works kind of like Sumo wrestling, except you have a gun. Don't let the swarm of enemies push you against the edges of the ring or you will die! Kill them for score, combo kills for bonus scores. Five power-ups and two special weapon pick-ups. |
Created: Jan 16 2008 - Development time: 2 days - Music by Aaron Kurtz |
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Genre: Adventure - Rating: Hot |
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Psychosomnium is a small platform experiment that deals with illogical puzzles and dreamlike scenarios. It's hard to describe without ruining it's charm so give it a try and see for yourself if you are clever enough to get past the obscure puzzles. Please note that the game is not a prank and that there's a point where the game reaches a real end. Sort of. So don't give up! |
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Created: Jan 04 2008 - Development time: 3 days - Music by Zabutom |
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Genre: Adventure/FPS - Rating: Hot |
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You are AGENT-65386. Your superiors believe that someone is plotting to kill the president, but they have no idea who or why. And for some reason, the president seems vital to the world's very existance. It's your task to find out who it is that seeks to destroy everyone so that you can save the world from it's pending doom. Mondo Agency is a sequel to Mondo Medicals. Features pixel artwork by Cow and music by Aaron Kurtz. |
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Created: Dec 23 2007 - Development time: 7 days - Music by Aaron Kurtz |
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Genre: Shmup - Rating: Hot |
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Minubeat is a tiny rythm shmup. There's a "beat" in the background and pressing X or C in sync with it will allow you to release homing bombs and delete all enemy projectiles from the screen. You can also shoot nomrally with Z. There is a one minute time limit, so you must fight your way to the boss and beat it within sixty seconds. Online Highscore Table Found HERE |
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Created: Nov 06 2007 - Development time: 1 day |
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Genre: Shmup - Rating: Hot |
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| This game's graphics were inspired by old movies with special effects made without the use of computers. The gameplay is a fairly straight boss fight flare, with a focus on time, rather than lives. You start out with three minutes playtime. Defeating a boss gives you an extra fifteen seconds. Being killed deducts forty. If the timer reaches zero, you die. There are two different gameplay modes, "absorb" and "shield". Shield Highscore Table Found HERE |
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Created:
Oct 25 2007 - Development time: 4 weeks - Music by: John Marwin |
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Genre: Arcade - Rating: Warm |
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| What do you get if you combine a MS Paint doodle with a nifty vector engine and throw on a mouse controlled Asteroids variation? Something wonderful, for sure. Add online highscores and you've got a charming little game. Highscore Table Found HERE |
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Created:
Oct 5 2007 - Development time: 4 hrs - Music by: ExcelioN |
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Genre: Puzzle/FPS - Rating: Hot |
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This game could be described as an illogical puzzle game played from a first person view, with plenty of bizarre elements. And it's downright evil. Most of the levels are designed to confuse you, and the solutions aren't always that easy to figure out. |
Created:
Sep 13 2007 - Development time: 72 hrs |
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Genre: Arcade - Rating: Warm |
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This game is kind of a semi-shmup. The only thing keeping it from being a full blown one is that you can't actually shoot... You play by moving the mouse to swing a ball. The ball's attached to a "wire", and both of 'em kill enemies on contact. Be careful of the debris as it's deadly. There are bosses that appear with regular intervals. Make large combos to get good scores! Highscore Table Found HERE |
Created:
Aug 18 2007 - Development time: 24 hrs -
Music by John Marwin |
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Genre: Shmup - Rating: Hot |
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Your ship is equipped with extremely destructive weapons, but as usual the enemies are no easy targets either. Hold the Z key for a standard beam, or press the X key to clear bullets caught in your blue beam's path. Use both keys together for a special attack which causes massive damage, but use it with care as this weapon tends to overcraft and may destroy your craft altogether. An online high score submission feature is included, and you can press C to play with an alternative ship. Highscore Table Found HERE |
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Jul 25 2007 - Development time: 36 hrs - Music by Dawn |
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Genre: Shmup - Rating: Hot |
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The game's your average stylish bossfight bullet hell shmup, with a scoring system that puts focus on combos. It's a fairly gentle one, with a rather friendly start for the beginners, although it gets a bit difficult at the last few bosses (there are ten in total, as well as the optional randomly generated bosses). The player is allowed to choose how many lives he'll have, but the scoring will drop the more lives you select. The controls are generally pretty simple. Use Z to fire your machine guns, and X to shoot a laser that goes through anything, but has a lower damage/fire rate. You can also use C to find nearest hostile unit of the enemy's current active weapon layer. There is a trick to this though, if you align with the crosshair that shows up and press C again when you hear a little beep, you'll shoot out a few homing missiles. Enter and arrow keys to navigate the menu and to move the ship. |
Created:
Jun 19 2007 - Development time: 36 hrs - Music by John Marwin |
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Genre: Shmup - Rating: On fire |
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The eyes of mankind has decided to leave their hosts and take over the earth. Their first move was to escape to the moon, where they developed their hostile weapon technology. Ten years later they return and forcefully take over some prominent countries in Asia. Thailand and New Korea has both succumb to the hostile threat, while China insists on dealing with the eyes themselves and refuses any helping hands from around the world. |
Created:
Feb 1 2007 - Development time: 2 months - Music by John Marwin |
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Genre: Arena Shmup - Rating: Hot |
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This game is an unusual gaming experience, yet more normal than it seems. It's a 2D shooter with some unique quirks. The graphics are simplified and stylish, and makes the game look a bit confusing. The controls make the game even more confusing (before you get used to them, that is). You control two dots on a design, which can shoot at the angle from one to the other. New figures on the design appears and you earn points by removing them. This is what the shooting is for. Note that the enemies can only be killed while they're white. If you shoot an enemy while it's red, the bullet will turn against you. Aside from the normal shooting, you also have three upgrades that'll help you with getting a highscore. |
Created:
Dec 31 2006 - Development time: 72 hrs - Music by John Marwin |
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Genre: Arcade - Rating: Cold |
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You have to keep the main character inside a marked square or lose the game. Point and left click with the mouse to shoot. Use the W, A, S and D keys to move the protagonist around. Round objects will appear and attempt to knock you off the edge. Unlockable weapons for high scores. |
Created:
Nov 29 2006
- Development time: 72 hrs - No music |
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Genre: Shmup - Rating: Lukewarm |
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You were on your honeymoon trip with your hot new wife, when a meteor struck her dead. Enraged by sorrow you turn your car into a space ship and venture into space to get revenge on everything you can find. |
Created: Nov 18 2006 - Development time: 100 hrs - Music by 4mat |
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Genre: Platformer - Rating: Warm |
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You are a yellow ninja monkey who's been caught by an evil doctor. What's even worse is that the b*stard's taken your girlfriend away. However, the doctor failed to notice your secret weapon, a red lethal ninja jo-jo. Find your way through the evil doctor's maze and get your girlfriend back! Move with arrow keys, jump with X, throw Jo-Jo with Z + arrow key and switch between characters with C. |
Created: Nov 11 2006 - Development time: 24 hrs - Music by Anak |
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Genre: Adventure - Rating: Warm |
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A weird little game. It's not very long, and not very meaningful, but hopefully highly enjoyable. Give it a try if you like adventure games. |
Created:
Oct 20 2006
- Development time: 24 hrs - Music by cactus |
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Genre: Adventure - Rating: Lukewarm |
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You are a spirit locked in a cave between life and afterlife. You've decided to help other lost spirits. It's a mix between an exploration and adventure game. It's pretty nice and cosy. |
Created:
Sept 10 2006 - Development time: 7 hrs - Music by PaleDeth |
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Genre: Adventure - Rating: Lukewarm |
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A small adventure game, where you will try to save your brother from a tricky situation. |
Created:
Aug 17 2006 - Development time: 7 hrs - Music by 4mat |
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Genre: Adventure - Rating: Hot |
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A description would be going against the concept of this game. You have to figure everything out on your own, even the controls ( although you only use the mouse ). How to make progress is up to you to discover! |
Created: Jul 11 2006 - Development Time: 1 month - Music by Gidorah |
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Genre: Crap - Rating: Cold |
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Tedfuzz has lost his bananas and he's hellbent on getting his 'nanas back. To his aid he has Tarry (aka Stevenup7002) and his monkey friends. But who's the mystery banana thief? Play the game to the end, to find out! |
Created:
Jul 2 2006 - Development Time: 12 hrs - Music by cactus |
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| Genre: Crap - Rating: Freezing |
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You are a member of the Iga clan, and boy are you having a bad day! It turns out the bird flu has reached the sanctuary of the fallen Iga warriors, and the infected ninja angels has started to drop out of the sky like rotten tomatoes. As a true Ninja you take it upon yourself to save the day by doing your best to contain the infectious virus. To your aid you have the trustworthy old homing ninja missiles! Now blow those angels up before they reach the ground! As a twist to make the game more interesting, you cannot control the brave ninja warrior freely. You must type commands for him to act the way you want him to. The commands are: -"Left", "Right" and "Stop" for movement -"Missiles X" to send out X missiles (replace "X" with number) |
Created:
Apr 2 2006 - Development Time: 12 hrs - Music by Estrayk |
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Genre: Shmup - Rating: Lukewarm |
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There are three types of enemies; squares, triangles and crosses. The bullets does no harm to the crosses unless you've got the homing bullets power up. The other enemies go down with eight shots or so... The bombs are a bit hard to control, and if they hit you they get absorbed by your vessel (unless you have the multibomb power up), but you can get them to orbit around you with a bit of maneuvering. Your vessel has an unlimited amount of bullets, but firing them drains energy. However, your energy is recharged automatically when you top firing. Your energy capacity can also be upgraded by picking up upgrades (the ones that look like 'U's with a cricle. When you reach upgrade level four, you shoot twice as many bullets and can have twice as many bombs on the screen simultaneously. When you reach level 11 or 12 you shoot thrice as many bullets, and can have 22 bombs on the screen at the same time. After that the upgrades serve to increase your energy capacity and refuels your energy. There are also four power ups; laser, multibomb, homing bullets and slow motion. The powerups look like 'P's. Controls: Mouse - Left click=Shoot, Righ click=Bomb Keyboard - Z=shoot, X=bomb, Arrows=Movement |
Created: Jan 30 2006 - Development time: ? - Music by 4mat, Pekka K and Emax |
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Genre: Misc - Rating: Lukewarm |
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Generate random "plants". Kind of like an interactive screensaver. You can't really do anything with it, but it is kinda pretty. |
Created: Jan 6 2006 - Development time: 48 hrs - No music |
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| Genre: Arcade - Rating: Cold |
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This game is pretty much like a fast paced, mouse controlled version of asteroids. You move your ship around the screen using your mouse and blow up comets to get a highscore. |
Created: Nov 14 2005 - Development time: 24 hrs - Music by ?? |
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Genre: Arcade - Rating: Lukewarm |
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Insect Invade is a two-dimensional shooter where you are a drunken man trying to defend himself from the invading insects. Of course, these bugs will not give up easily, they will hunt you down! |
Created:
Apr 4 2005 - Development Time: 2 weeks - Music by cactus |
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