Available:
Ballistic
Ballistic 2
'office'
garone80@yahoo.com
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09th of December 2007: Ballistic 2 Download
 
 
 
The main motivation behind this mod is the overuse of hitscan weapons. Sure,
they are easy to implement, but they lack realism. A bullet is a material
particle, having a finite speed and a finite mass. Therefore, a bullet needs
some time to reach a target. Also the shooter should aim higher to make sure
that his bullets will reach the target.
Also you will be able to use meelee weapons also as projectiles, ie: throwing
knifes, or throwing the spear (predator), or use the disc to slash oponents
(meelee weapon).
Silenced weapons were added, and the single player weapon sets were changed so
that these added weapons can be seen in the vanilla campaigns, ie: in the
"Betryal" marine mission.
No, you do not get any character skins on this mod. The focus for this mod is
weapons, not character skins.
The following changes were done:
Overall
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- used the alpha channel to make weapons more shiny/metallic
- knife
- smartgun
- minigun
- wristblades
- disc
- predator pistol
- spear
- hotbomb
Marine & Corporates
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- the HUD layout was changed:
- health and armor counters are now in the lower part of the screen
- the crosshair for pulse rifle and grenade launcher were changed to
help aiming in long range hits using grenades
Changed weapons:
- All projectile based weapons, except SADAR and shotgun pelee are balistic
(affected by gravity and having a finite velocity)
- the minigun, smartgun and exosuit minigun fire tracer rounds
- for some weapons, the crosshair was removed and replaced by ironsights
- regular pistol
- shotgun
- the knife can be thrown (ALT-FIRE; the throw can be charged)
- the shotgun can use in adition rubber bullets, to stun enemies
- the minigun fires at a rate of 4000 rounds per minute and has a maximum of
300 rounds of ammo and has a stronger recoil
- the sound of the EMP grenades is more "electric"
- the exosuit minigun fires at a rate of 3750 rounds per minute.
Added weapons:
- silenced pistol (detachable silencer)
- jackhammer automatic shotgun (uses regular shells)
- tactical pulse rifle (scope and silencer - two versions, one for corps
and one for marines)
- silenced rail gun (two versions, one for corps and one for marines)
- hand grenades (uses same grenades as the grenade launcher)
Added MP characters
- Shugi - Recon (marine). Uses silenced weapons
- Light Exosuit (marine). Can use regular napalm and minigun ammo
- Seyri - Infiltrations (corporate). Uses silenced weapons
- Synthetic Unit 396 (corporate). Cannot be set on fire or facehugged
Alien
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Added weapons:
- The predalien has now the ability of tearing the head off of an oponent.
Changed weapons:
- Tail does progressive damage.
Changed characters:
- The Praetorian can wall-walk.
Predator
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Changed weapons:
- both spears and hotbombs are now affected by gravity
- the spear can be thrown
- the disk can be used as meelee weapon
Added weapons:
- suicide (requires a full energy bar)

17th of March 2007: Ballistic Download
The main motivation behind this mod is the overuse of hitscan weapons. Sure, they
are easy to implement, but they lack realism. A bullet is a material particle,
having a finite speed and a finite mass. Therefore, a bullet needs some time to
reach a target. Also the shooter should aim higher to make sure that his bullets
will reach the target.
The following changes were done:
Marine
- All projectile based weapons, except SADAR and shotgun pelee are balistic
(affected by gravity and having a finite velocity)
- the miningun has a stronger recoil
- the minigun, smartgun and exosuit minigun fire tracer rounds
- the sound of the EMP grenades is more "electric"
- the HUD layout was changed:
- health and armor counters are now in the lower part of the screen
- the crosshair for pulse rifle and grenade launcher were changed to
help aiming in long range hits using grenades
Alien
- The predalien has now the ability of tearing the head off of an oponent
- Tail does progressive damage
Predator
- both spears and hotbombs are now affected by gravity

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